Interlocks
The FastCCD needs pretty stringent interlocks, both on temperature and
pressure. The tmperature interlocks are realized in hardware using a Lakeshore
controller. Basically, if the temperature gets to high, we need to switch off
the camera, if it gets too low, we switch off the chiller.
The pressure interlocks are switching off both the camera and the chiller,
to avoid ice build-up. The relays switching the camera and chiller are
intuitively called CHREL and CSREL, respectively.
Number |
Device Parameter |
Operator |
Limit |
c1 |
SCS_CDIDET_FCCD2M/GAUGE/PCC20.Value |
GT |
1e-3 |
c2 |
SCS_CDIDET_FCCD2M/TPUMP/TP1.state.RPM80 |
EQ |
FALSE |
c3 |
SCS_CDIDET_FCCD2M/TPUMP/TP2.state.RPM80 |
EQ |
FALSE |
c4 |
SCS_CDIDET_FCCD2M/VALVE/GV1.state.IsOpen |
EQ |
FALSE |
c5 |
SCS_CDIDET_FCCD2M/VALVE/GV2.state.IsOpen |
EQ |
FALSE |
Number |
Logic |
Action |
a1 |
c1 or c2 or c3 or c4 or c5 |
COff |
Vacuum
The vacuum system is shared with the TIM, which makes things a bit
more complicated. If the FastCCD is vented, we better do not open the
roughing valve unless TIM’s roughing valve is closed as well.
We use the turbo pump being running as an indicator that our vacuum is
fine.
No |
Property |
Op |
Value |
c1 |
SCS_CDIDET_FCCD2M/GAUGE/P9.Value |
GT |
0.05 |
c2 |
SCS_BLD_TIM/VALVE/SRV3.state.IsClosed |
EQ |
FALSE |
c3 |
SCS_CDIDET_FCCD2M/TPUMP/TP1.state.RPM80 |
EQ |
FALSE |
c4 |
SCS_CDIDET_FCCD2M/TPUMP/TP2.state.RPM80 |
EQ |
FALSE |
No |
Logic |
Action |
a1 |
c1 or (c2 and c3 and c4) |
CClose |
No |
Logic |
Action |
a1 |
c1 or (c2 and c3 and c4) |
COff |
Like always, if the turbo pumps fail, their gate valve should close.
There is the same pumping down exception as for the DPS.
No |
Property |
Op |
Value |
Hyst |
Timeout |
c1 |
SCS_CDIDET_FCCD2M/TPUMP/TP1.state.RPM80 |
EQ |
FALSE |
|
|
c2 |
SCS_CDIDET_FCCD2M/GAUGE/PCC20.value |
LT |
1e-4 |
1 |
100000 |
No |
Property |
Op |
Value |
Hyst |
Timeout |
c1 |
SCS_CDIDET_FCCD2M/TPUMP/TP2.state.RPM80 |
EQ |
FALSE |
|
|
c2 |
SCS_CDIDET_FCCD2M/GAUGE/PCC20.value |
LT |
1e-4 |
1 |
100000 |
No |
Logic |
Action |
a1 |
c1 and c2 |
CClose |